What if your next unit were self-grading and had students clamoring to work ahead?
Yep, you read that right. Your next unit, whether it's skills or facts, could be presented to students in a visible trail of learning that compels them to keep moving forward. In fact, in our classroom, we're doing a game board system for GRAMMAR, and students are doing above the minimum to compete, succeed, and be creative.
I've been slowly building and perfecting this system for five years in my classroom, and it has manifested into a really cool grammar program for my seventh and eighth graders.
Now, I'm finally ready to share it with you.
What madness is this?
As any quick Google or Edutopia search will tell you, game-based learning is hot right now. A lot of people are looking at different styles of gaming to think about how we can hack the brain's motivation, reward, and learning cycles to help our students make engaged progress.
My take on gaming is a basic one, at least for now, but it works.
The game board I created is basically the full cycle of learning in disguise: introduce new information, practice, formative assessment, respond to assessment, and repeat... until a final summative assessment happens at the end of the unit or academic term.
...But when presented in the game board, suddenly all this learning isn't just a pile of work anymore - it's a compelling trail that makes students say things like "Challenge accepted!"
What does it look like?
Check out this preview video below to see what I'm talking about and how I use the game board to teach grammar in middle school.
...the one thing I forgot to mention in the video is that I use bingo daubers as my color-coded stamps - no mess, and the ink fits into the little circles on my game board template. ;-)
|Bingo daubers from United Art & Ed.|
What do you think of this game board madness? Tell me in the comments below!